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It’s effectively comprised of two main areas that each house a small gaggle of guards to take out, a token Metal Gear Solid reference, and then a short sequence that gives some fresh insight into the backstory of one of Sam’s closest allies. (Giving directions in Death Stranding sure is confusing – no wonder these people never leave their bunkers.) It’s a dilapidated facility recessed into the side of a mountain that provides an interesting space to explore, but there’s just not enough of it to really leave a mark. The new ruined factory is situated to the northeast of the Distribution Center West of Capital Knot City. It’s no wonder that Monster Energy has seemingly pulled its products out of the Director’s Cut, since Death Stranding’s bland brand of circuit racing is about as far away from extreme sports as you can get.Īs far as new story content, I can’t say that the over-explained nature of the ending left me begging for more details, but this Director’s Cut gave them to me anyway, although only in a very modest serving. Meanwhile, the sleek new roadster vehicle is at least fast enough to be thrown sideways around a sharp corner, but the way you’re brought to an instant halt by an invisible force field should you even touch the trackside rumble strip kind of sucks the fun out of it.
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The truck and trike are both slow and far too easy to steer around full laps without requiring any real need for braking. Ironically, for a game otherwise preoccupied with weight management and inertia, the three vehicles on offer here exhibit a noticeable lack of heft. Sadly, it turned out to be barely worth the effort: the racing track features just two unremarkable circuits that can only be raced in simple solo time trials (with the added option of racing them both in reverse).
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I made a beeline for the new race track, which can be constructed by delivering the requisite materials to a dedicated site just south of the Timefall farm. But these are both minor inconveniences to suffer in return for such a sizable reduction in labour. And they’re also not entirely infallible, since occasionally they can get stuck on the steeper sections of terrain. Sure, there is a slight penalty for relying on your doting droid to do it all for you – buddy bot deliveries are capped at A ratings, meaning you derive slightly less likes than you would completing a delivery unassisted and attaining an S rank. The buddy bot takes that stiff challenge, loads it onto its cargo tray and literally walks it all the way back, taking any potential sense of satisfaction with it. Unless I’m mistaken, the rewards in Death Stranding are intended to be earned by carefully managing cargo and plotting intelligent routes to your destination in order to make a successful delivery. Answer See ResultsThat makes it especially odd that some of these Director’s Cut additions seem to actively undermine what I interpret to be the whole meaning behind the gameplay.
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